![]() This is how Realistic Mobs appear in the game. The next add-on for Minecraft PE changes the texture of many mobs. The light has become more pleasing to the eye. First of all, it will be noticeable when using torches in the dark. It will become more interesting to dig various valuable resources because users will do it in an unfamiliar environment.Īlso worth noting is the global change in lighting. If earlier it was boring to be here, everything is different with the Realistic Texture Pack. Also, the player should definitely look into the caves and visit here for a while. The leaves and base of the plants have changed. The next thing the user will notice in Minecraft PE is the change in trees. The color will become more green and saturated. First of all, the grass will look like real grass from real life. Immediately after activating the Super Realistic Texture Pack for Minecraft PE, the player will notice big changes in the game world. This will make survival much more interesting. Thanks to this add-on, many things in the game will look the same as in real life. With the Realistic Texture Pack, the player can completely transform their game world. However, the appearance of many things in the game is far from real life. Minecraft PE has a large number of different blocks and mobs. Redesigning it was very tough because everyone loves the original cobblestone for some reason, me included! ( Laughs) I don’t know why! It just has this gritty feeling to it.Download a realistic texture pack for Minecraft PE, and completely change your game world, making it real! Super Realistic Texture Pack for MCPE That would be basically all my structures, so cobblestone is quite dear to me. I always built with it – if I built in Minecraft, it would be cobblestone and wood logs. It was always one of my favourite textures because I love the original cobblestone. Tom: Why is cobblestone your favourite redesigned texture? It's not mine. This might be directly in the game or somewhere else. ![]() The original textures will be available for free later. They're not yet final though, and still in development, that's why I'm taking in all the community feedback first. Jasper: These new textures will eventually replace them all and become the default textures of Minecraft. Tom: What's going to happen with the old textures? Those are two styles that are very much clashing with each other. Sometimes I see is very voxel-y mobs – like a lot of tiny cubes in one mob where there’s a block – still a 16x16 Minecraft block. Jasper: This is more a personal thing, but I don’t think voxels really fit with the normal blocks in Minecraft. It should be a vision for the entire pack, and it should all be coherent with each other. Everything should have the same kind of techniques used, and you should have some kind of rules in your style. Jasper: You can make whatever textures you want, in whatever style, but the most important thing is to keep it consistent. Minecraft’s got a massive modding community and people who design their own textures for the game – what tips would you give people who want to redesign textures? Also during the weekends, when I’m on the toilet, when I’m cooking, when I’m sleeping… Jasper: You can follow me on Twitter! There’s a link right here. Tom: How can our lovely players get their feedback to you? if there’s something with a good point, or I feel like everyone agrees then I will look into it and look if there’s a better way to do it. I listen to feedback that actually resonates with me. Jasper: There’s always a lot of people on Reddit and Twitter and other active community places and I get a lot of feedback. Tom: So do you go by what the majority of players are asking for? Or do you have to use your own instincts a but? So in Version 3, I decided to cut back on the anti-aliasing a bit and make things more crisp and more like the original. That technique is used in pixel-art to blend things better, but if you over-use it, things tend to get blurry and because Minecraft is such a low-resolution game, if you use too much anti-aliasing it will become blurry at some point. That was because I’d used the pixel art technique called anti-aliasing. Jasper: The main feedback that I got is that things were blurry. Tom: Congratulations on Version 3! What was the main feedback you took on from Version 2? Because he's so wonderful and generous, he said yes!ĭisclaimer: To make the interview more accessible, the author has chosen to delete 235 of the 237 uses of the word 'bro' that occurred during the following conversation: To celebrate the new textures, I asked Jasper Boerstra if he'd be so kind as to give an EXCLUSIVE INTERVIEW.
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